

Players still engage in normal events such as best lap times, normal races-with combat-and specialized races focusing more on kills than finishing placement. The campaign has also gotten an unusual tweak to progression that makes the game more accessible to neophytes without compromising on the high level of skill that peak gameplay demands. It adds a small but significant extra strategic layer to racing as players now have a choice about which kind of enhancement they want to add to their AG racer, whereas before, players simply ran over a red pad and dealt with whatever they got. Small but clever design changes have been implemented into the racing, such as the division of offensive and defensive pads yellow pads grant missiles, rockets and the like, while green gives shields, leech beams and auto-pilot. 10 tracks are spread across three racing seasons, and players start off with a small selection of ships that are gradually unlocked through leveling up and completing optional races. The racing tracks are new, so is the music, and a large array of tweaks have been made to the basic gameplay to give it a fresh feel. Unlike Wipeout HD, this is all pretty much new content. The Vita doesn’t have access to that resolution and horsepower, although it manages to clock in at a very respectable, very solid 30 fps.
#Wipeout hd fury vita 1080p
The overall presentation of the game is a small but noticeable downgrade for those paying attention after all, the last version, Wipeout HD and its Fury expansion were running on a PS3 at 1080p with a variable frame rate that averaged 60 frames per second. Instead, portions of tracks have been grafted onto everyday streets recognizably our own, and even the Anti-Grav racers themselves have a whirr and whine similar to the engines of today.

This is not the super sleek, aerodynamically approved future of the previous games.

Wipeout 2048 takes a look at the Future-Past with a visitation to the period when anti-gravity racing first became widespread and dedicated tracks had yet to be constructed all over the planet. Sony’s Liverpool studio took a slightly different approach with their latest game, as can be easily seen by the name.
